[PDF] Multi-Threaded Game Engine Design Free Download

[message] Brief Description [PDF] Multi-Threaded Game Engine Design Free Download by Jonathan S. Harbour | Publisher : Course Technology PTR...

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      • [PDF] Multi-Threaded Game Engine Design Free Download by Jonathan S. Harbour | Publisher : Course Technology PTR | Category : Computers & Internet | Tags : Programming, Performance, Code, Game Development, Windows, Management | ISBN-10 : 1435454170 | ISBN-13 : 9781435454170
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      • Multi-Threaded Game Engine Design by Jonathan S. Harbour, Publisher : Course Technology PTR
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      • Multi-Threaded Game Engine Designshows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set.

        Table of Contents

        Part I: An Introduction To Symmetric Multi-Processing
        Chapter 1 Overview Of Symmetric Multi-Processing Technologies
        Chapter 2 Working With Boost Threads
        Chapter 3 Working With Openmp
        Chapter 4 Working With Posix Threads
        Chapter 5 Working With Windows Threads

        Part II: Creating An Engine For Smp Experimentation
        Chapter 6 Engine Startup
        Chapter 7 Vectors And Matrices
        Chapter 8 Rendering The Scene
        Chapter 9 Mesh Loading And Rendering
        Chapter 10 Advanced Lighting Effects
        Chapter 11 Wrapping The Sky In A Box
        Chapter 12 Environmental Concerns: Recycling Terrain Polygons
        Chapter 13 Skeletal Mesh Animation
        Chapter 14 Sprite Animation And Rasterization
        Chapter 15 Rendering To A Texture
        Chapter 16 Entity Management
        Chapter 17 Picking And Collision Detection

        Part III: Smp Experiments
        Chapter 18 Threading The Engine

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    • Book Details
      • Book Name : Multi-Threaded Game Engine Design

        Edition : 1

        Author : Jonathan S. Harbour

        Publisher : Course Technology PTR

        Category : Computers & Internet

        ISBN-10 : 1435454170

        ISBN-13 : 9781435454170

        ASIN : 1435454170

        Pages : 592

        Language : English

        Publish Date : August 19, 2010
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