[PDF] Mathematics & Physics for Programmers, 2nd Edition Free Download

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    • Brief Description
      • [PDF] Mathematics & Physics for Programmers, 2nd Edition Free Download by Danny Kodicek , John P Flynt | Publisher : Course Technology PTR | Category : Computers & Internet | Tags : Flash, Mathematics, Theory, Platform, Algebra, Calculus | ISBN-10 : 1435457331 | ISBN-13 : 9781435457331
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      • Mathematics & Physics for Programmers, 2nd Edition by Danny Kodicek , John P Flynt, Publisher : Course Technology PTR
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    • Complete Book Description
      • The casual game market continues to expand, and with the use of Flash growing and the increased popularity of the iPhone and other mobile gaming devices, developers have an exciting new route to market. But many of these budding game programmers find that they’re missing the core math and physics skills they need to develop even simple games. Mathematics and Physics for Programmers(Second Edition) teaches beginning game programmers they skills they need to develop causal games. Beginning with the basic aspects of mathematics and physics that are relevant to games, and moving on to more complex topics, the book combines theory and practice and the reader develops a number of games throughout the course of the book. With the concepts and techniques presented in the book, readers should be able to program a number of standard casual game types, including Mario-style platformers, driving simulations, puzzle games, and a simple first-person shooter. They will also gain a basic understanding of 2D and 3D geometry.

        Features

        • Provides coverage of all the latest casual gaming technology, including mobile devices such as the iPhone.
        • Written for beginning game programmers who need to learn the basic mathematics and physics skills necessary to develop casual games.
        • The book covers both theory and practice through hands-on application of new skills learned.
        • All examples and techniques are non-platform specific.
        • An accompanying CD-ROM includes all the source code needed to create the games in the book.

        Table of Contents

        Part I: Essential Topics in Mathematics
        Chapter 1 Numbers
        Chapter 2 Arithmetic
        Chapter 3 Algebra
        Chapter 4 Geometry and Trigonometry
        Chapter 5 Vectors
        Chapter 6 Calculus

        Part II: Essential Topics in Physics
        Chapter 7 Acceleration, Mass, and Energy
        Chapter 8 Detecting Collisions Between Simple Shapes
        Chapter 9 Collision Resolution
        Chapter 10 Detecting Collisions Between Complex Shapes
        Chapter 11 A Simple Pool Game

        Part III: Complex Motion
        Chapter 12 Force and Newton’s Laws
        Chapter 13 Angular Motion
        Chapter 14 Friction
        Chapter 15 Strings, Pulleys, and Conveyor Belts
        Chapter 16 Oscillations

        Part IV: 3-D Mathematics
        Chapter 17 3-D Geometry
        Chapter 18 Transforms
        Chapter 19 3-D Collision Detection
        Chapter 20 Lighting and Textures
        Chapter 21 Modeling Techniques

        Part V: Game Algorithms
        Chapter 22 Speeding Things Up
        Chapter 23 Tile-Based Games
        Chapter 24 Mazes
        Chapter 25 Game Theory and Artificial Intelligence
        Chapter 26 Search Techniques

        Appendix A: Glossary of Mathematical Terms
        Appendix B: Code References
        Appendix C: The Greek Alphabet
        Appendix D: Learning Resources
        Appendix E: Answers to Exercises

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    • Book Details
      • Book Name : Mathematics & Physics for Programmers, 2nd Edition

        Edition : 2

        Author : Danny Kodicek , John P Flynt

        Publisher : Course Technology PTR

        Category : Computers & Internet

        ISBN-10 : 1435457331

        ISBN-13 : 9781435457331

        ASIN : 1435457331

        Pages : 592

        Language : English

        Publish Date : September 28, 2011
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