[PDF] Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk Free Download

[message] Brief Description [PDF] Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk Free Download b...

  • [message]
    • Brief Description
      • [PDF] Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk Free Download by Ray Wenderlich , Rod Strougo | Publisher : Addison-Wesley Professional | Category : Computers & Internet | Tags : Games, Physics, Opengl, Xcode, Performance, Modeling | ISBN-10 : 0321735625 | ISBN-13 : 9780321735621
  • [message]
    • Book Image
      • Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk by Ray Wenderlich , Rod Strougo, Publisher : Addison-Wesley Professional
  • [message]
    • Complete Book Description
      • Build the Next Great iOS Game with Cocos2D!

        Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy.

        Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game.

        Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game.

        As you build Space Viking, you’ll learn how to

        • Install and configure Cocos2D so it works with Xcode 4
        • Build a complete 2D action adventure game with Cocos2D
        • Add animations and movement to your games
        • Build your game’s main menu screen for accessing levels
        • Use Cocos2D’s Scheduler to make sure the right events happen at the right times
        • Use tile maps to build scrolling game levels from reusable images
        • Add audio and sound effects with CocosDenshion Cocos2D’s sound engine
        • Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines
        • Add amazing effects to your games with particle systems
        • Leverage Game Center in your game for achievements and leader boards
        • Squeeze the most performance from your games along with tips and tricks

        Table of Contents

        Part I: Getting Started with Cocos2D
        Chapter 1 Hello, Cocos2D
        Chapter 2 Hello, Space Viking
        Chapter 3 Introduction to Cocos2D Animations and Actions
        Chapter 4 Simple Collision Detection and the First Enemy

        Part II: More Enemies and More Fun
        Chapter 5 More Actions, Effects, and Cocos2D Scheduler
        Chapter 6 Text, Fonts, and the Written Word

        Part III: From Level to Game
        Chapter 7 Main Menu, Level Completed, and Credits Scenes
        Chapter 8 Pump Up the Volume!
        Chapter 9 When the World Gets Bigger: Adding Scrolling

        Part IV: Physics Engines
        Chapter 10 Basic Game Physics: Adding Realism with Box2D
        Chapter 11 Intermediate Game Physics: Modeling, Racing, and Leaping
        Chapter 12 Advanced Game Physics: Even Better than the Real Thing
        Chapter 13 The Chipmunk Physics Engine (No Alvin Required)

        Part V: Particle Systems, Game Center, and Performance
        Chapter 14 Particle Systems: Creating Fire, Snow, Ice, and More
        Chapter 15 Achievements and Leaderboards with Game Center
        Chapter 16 Performance Optimizations
        Chapter 17 Conclusion

        A: Principal Classes of Cocos2D

  • [message]
    • Book Details
      • Book Name : Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

        Edition : 1

        Author : Ray Wenderlich , Rod Strougo

        Publisher : Addison-Wesley Professional

        Category : Computers & Internet

        ISBN-10 : 0321735625

        ISBN-13 : 9780321735621

        ASIN : 0321735625

        Pages : 640

        Language : English

        Publish Date : July 17, 2011
  • [message]
    • Purchase on Amazon

These study materials are for information purposes and completely free. If you find these study material useful please write to us in a comment box.

Disclaimer : We are not the original publisher of this Book/Material on net. This eBook/Material had been collected from other sources of net.

Thank You
The Free Study Team

COMMENTS