[PDF] Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 Free Download

[message] Brief Description [PDF] Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 Free Download by Romain Marucchi-Foin...

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      • [PDF] Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 Free Download by Romain Marucchi-Foino | Publisher : Wrox | Category : Computers & Internet | Tags : Games, Technology, Mobile, 3D Graphics, Systems, Game Programming | ISBN-10 : 1119975913 | ISBN-13 : 9781119975915
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      • Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 by Romain Marucchi-Foino, Publisher : Wrox
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    • Complete Book Description
      • Develop graphically sophisticated apps and games today!

        The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.

        • Provides a project template for iOS and Android platforms
        • Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more
        • Offers explanation of full-function 2D and 3D graphics on embedded systems
        • Addresses the principal technology for hardware-accelerated graphical rendering

        Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you’re interested in striking a perfect balance between aesthetics and functionality in apps.

        Table of Contents

        Chapter 1: Getting Started
        Chapter 2: Setting Up Your Graphic Projections
        Chapter 3: Dealing With Complex Geometry
        Chapter 4: Building a Scene
        Chapter 5: Optimization
        Chapter 6: Real-Time Physics
        Chapter 7: Camera
        Chapter 8: Pathfinding
        Chapter 9: Audio and Other Cool Game Programming Stuff
        Chapter 10: Advanced Lighting
        Chapter 11: Advanced Fx
        Chapter 12: Skeletal Animation

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    • Book Details
      • Book Name : Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

        Edition : 1

        Author : Romain Marucchi-Foino

        Publisher : Wrox

        Category : Computers & Internet

        ISBN-10 : 1119975913

        ISBN-13 : 9781119975915

        ASIN : 1119975913

        Pages : 308

        Language : English

        Publish Date : February 7, 2012
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