[PDF] Essential Mathematics for Games and Interactive Applications: A Programmer's Guide Free Download

[message] Brief Description [PDF] Essential Mathematics for Games and Interactive Applications: A Programmer’s Guide Free Download by James ...

  • [message]
    • Brief Description
      • [PDF] Essential Mathematics for Games and Interactive Applications: A Programmer’s Guide Free Download by James M. Van Verth , Lars M. Bishop | Publisher : Morgan Kaufmann | Category : Computers & Internet | Tags : 3D, Game, Algebra, Matrix, Computer, Dynamics | ISBN-10 : 155860863X | ISBN-13 : 9781558608634
  • [message]
    • Book Image
      • Essential Mathematics for Games and Interactive Applications: A Programmer's Guide by James M. Van Verth , Lars M. Bishop, Publisher : Morgan Kaufmann
  • [message]
    • Complete Book Description
      • “Even though I’ve worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful-it gives them a solid background in pretty much every area they need to understand.” -Peter Lipson, Toys for Bob, Inc.

        Based on the authors’ popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

        • Covers concepts in sufficient detail for a programmer to understand the foundations of 3D without feeling overwhelmed by proofs and theory
        • Companion CD-ROM with code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction
        • Provides guidance for students trying to understand how games are actually developed, including optimization techniques

        Table of Contents

        Part I Core Mathematics
        Chapter 1 Vectors and Points
        Chapter 2 Linear Transformations and Matrices
        Chapter 3 Affine Transformations
        Chapter 4 Real-World Computer Number Representation

        Part II RENDERING
        Chapter 5 Viewing and Projection
        Chapter 6 Geometry, Shading, and Texturing
        Chapter 7 Lighting
        Chapter 8 Rasterization

        Part III Animation
        Chapter 9 Curves
        Chapter 10 Orientation Representation

        Part IV Simulation
        Chapter 11 Intersection Testing
        Chapter 12 Rigid Body Dynamics

        Appendix A Trigonometry Review
        Appendix B Calculus Review

  • [message]
    • Book Details
      • Book Name : Essential Mathematics for Games and Interactive Applications: A Programmer’s Guide

        Edition : 1

        Author : James M. Van Verth , Lars M. Bishop

        Publisher : Morgan Kaufmann

        Category : Computers & Internet

        ISBN-10 : 155860863X

        ISBN-13 : 9781558608634

        ASIN : 155860863X

        Pages : 676

        Language : English

        Publish Date : April 8, 2004
  • [message]
    • Purchase on Amazon

These study materials are for information purposes and completely free. If you find these study material useful please write to us in a comment box.

Disclaimer : We are not the original publisher of this Book/Material on net. This eBook/Material had been collected from other sources of net.

Thank You
The Free Study Team

COMMENTS