[PDF] Beginning 3D Game Development with Unity 4, 2nd Edition Free Download

[message] Brief Description [PDF] Beginning 3D Game Development with Unity 4, 2nd Edition Free Download by Sue Blackman | Publisher : Apress...

  • [message]
    • Brief Description
      • [PDF] Beginning 3D Game Development with Unity 4, 2nd Edition Free Download by Sue Blackman | Publisher : Apress | Category : Computers & Internet | Tags : Unity, Maya, Logic, Game Engine, Interface, Fundamentals | ISBN-10 : 1430248998 | ISBN-13 : 9781430248996
  • [message]
    • Book Image
      • Beginning 3D Game Development with Unity 4, 2nd Edition by Sue Blackman, Publisher : Apress
  • [message]
    • Complete Book Description
      • Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

        This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you’ll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today’s casual and mobile markets, while also giving you a firm foundation in game logic and design.

        • The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
        • In the second part, you’ll build the foundations of a point-and-click style first-person adventure game including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
        • With the help of the provided 2D and 3D content, you’ll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.

        By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

        What you’ll learn

        • How to build interactive games that work on a variety of platforms
        • Take the tour around Unity user interfacefundamentals, scripting and more
        • Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more
        • What is inventory logic and how to manage it
        • How to handle 3D object visibility, effects and other special cases
        • How to handle variety of menus and levels in your games development
        • How to handle characters, scrollers, and more How to create or integrate a story/walkthrough
        • How to use the new Mecanim animation

        Who this book is for

        Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development.

        Table of Contents

        Chapter 1: Introduction to Game Development
        Chapter 2: Unity UI Basics Getting Started
        Chapter 3: Scripting: Getting Your Feet Wet
        Chapter 4: Terrain Generation: Creating a Test Environment
        Chapter 5: Navigation and Functionality
        Chapter 6: Cursor Control
        Chapter 7: Imported Assets
        Chapter 8: Action Objects
        Chapter 9: Managing State
        Chapter 10: Exploring Transitions
        Chapter 11: Physics and Special Effects
        Chapter 12: Message Text
        Chapter 13: Inventory Logic
        Chapter 14: Managing the Inventory
        Chapter 15: Dialogue Trees
        Chapter 16: Mecanim and Characters
        Chapter 17: Game Environment
        Chapter 18: Setting Up the Game
        Chapter 19: Menus and Levels

  • [message]
    • Book Details
      • Book Name : Beginning 3D Game Development with Unity 4, 2nd Edition

        Edition : 2

        Author : Sue Blackman

        Publisher : Apress

        Category : Computers & Internet

        ISBN-10 : 1430248998

        ISBN-13 : 9781430248996

        ASIN : 1430248998

        Pages : 808

        Language : English

        Publish Date : August 28, 2013
  • [message]
    • Purchase on Amazon

These study materials are for information purposes and completely free. If you find these study material useful please write to us in a comment box.

Disclaimer : We are not the original publisher of this Book/Material on net. This eBook/Material had been collected from other sources of net.

Thank You
The Free Study Team