[PDF] 3D Math Primer for Graphics and Game Development Free Download

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    • Brief Description
      • [PDF] 3D Math Primer for Graphics and Game Development Free Download by Fletcher Dunn , Ian Parberry | Publisher : Jones & Bartlett Publishers | Category : Computers & Internet | Tags : 3D, Graphics, Game, Computer, Mathematical, Theory | ISBN-10 : 1556229119 | ISBN-13 : 9781556229114
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      • 3D Math Primer for Graphics and Game Development by Fletcher Dunn , Ian Parberry, Publisher : Jones & Bartlett Publishers
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      • 3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematicaltheory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts. This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes; discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques; describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks; includes complete derivations for all the primitive transformation matrices.

        Table of Contents

        Chapter 1 Introduction
        Chapter 2 The Cartesian Coordinate System
        Chapter 3 Multiple Coordinate Spaces
        Chapter 4 Vectors
        Chapter 5 Operations on Vectors
        Chapter 6 A Simple 3D Vector Class
        Chapter 7 Introduction to Matrices
        Chapter 8 Matrices and Linear Transformations
        Chapter 9 More on Matrices
        Chapter 10 Orientation and Angular Displacement in 3D
        Chapter 11 Transformations in C++
        Chapter 12 Geometric Primitives
        Chapter 13 Geometric Tests
        Chapter 14 Triangle Meshes
        Chapter 15 3D Math for Graphics
        Chapter 16 Visibility Determination
        Chapter 17 Afterword
        Appendix A Math Review
        Appendix B References

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    • Book Details
      • Book Name : 3D Math Primer for Graphics and Game Development

        Edition : 1

        Author : Fletcher Dunn , Ian Parberry

        Publisher : Jones & Bartlett Publishers

        Category : Computers & Internet

        ISBN-10 : 1556229119

        ISBN-13 : 9781556229114

        ASIN : 1556229119

        Pages : 429

        Language : English

        Publish Date : June 21, 2002
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