[PDF] Unity 4.x Cookbook Free Download

[message] Brief Description [PDF] Unity 4.x Cookbook Free Download by Chico Queiroz , Matt Smith | Publisher : Packt Publishing | Category :...

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    • Brief Description
      • [PDF] Unity 4.x Cookbook Free Download by Chico Queiroz , Matt Smith | Publisher : Packt Publishing | Category : Computers & Internet | Tags : Game Engine, 3D, Animation, Game Development, Switch, Xml | ISBN-10 : 1849690421 | ISBN-13 : 9781849690423
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    • Book Image
      • Unity 4.x Cookbook by Chico Queiroz , Matt Smith, Publisher : Packt Publishing
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    • Complete Book Description
      • Over 100 recipes to spice up your Unity skills


        • A wide range of topics are covered, ranging in complexity, offering something for every Unity 4 game developer.
        • Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and alternative approaches or refinements.
        • Book developed with the latest version of Unity (4.x).

        In Detail

        Covering the latest version (Unity 4) of this established game engine, the Unity 4.x Cookbook explores a wide range of 3D, animation, multimedia, and scripting game features.

        The power of Unity 4 is demonstrated through the 10 chapters covering many of this game engine’s features.

        “Unity 4.x Cookbook” helps you learn how to make the most of the powerful but easy-to-use Unity 4 game engine.

        Every Unity game developer is different. Some come from a multimedia background, some are new to game development, and some are transferring from other engines. Whatever your background, with the breadth and depth of topics covered you should find new features and techniques to enhance your next game.

        This book offers detailed, easy-to-follow, step-by-step recipes helping you master a wide range of Unity game features.

        Chapters are provided focusing on the basics; audio, cameras, images, materials and animations, GUIs, external resources and devices, directional and artificial intelligence character control, and performance optimization.

        “Unity 4.x Cookbook” provides a collection of ideas and resources that should offer new and useful techniques for every Unity game developer to enhance their next game.

        What you will learn from this book

        • Enhance your character`s animation in real time using Unity`s new Mecanim system
        • Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effects.
        • Work with cameras, images, and the Shuriken practical system, to create mini-maps, control zooming, and depth of field, and switch between cameras.
        • Define materials for reflections, transparency, specular and self-illumination of materials, and cloudy outdoor effects.
        • Use artificial intelligence techniques to make non-player character objects seek, follow, flee each other, or follow a waypoint sequence, and even flock together like a herd of animals.
        • Make your game communicate with Microsoft Kinect cameras, for control of game characters, and even to record your own motion capture.
        • Improve GUIS with real-time radars, custom mouse cursors, analogue and digital clocks, color section dialogs, mouse over material highlighting, graphical power-bars, and a flexible inventory class.
        • Save and load text, XML, or media assets from local or remote sources, and communicate with websites and their databases to create online scoreboards



        Who this book is written for

        From beginners to advanced users, from artists to coders, this book is for you and everyone in your team!

        This book is for anyone who wants to explore a wide range of Unity scripting and multimedia features and to find ready to use solutions to many game features. Programmers can explore multimedia features, and multimedia developers can try their hand at scripting..

        Table of Contents

        Chapter 1: Getting Started with Unity 4.x
        Chapter 2: Using Cameras
        Chapter 3: Creating Maps and Materials
        Chapter 4: Creating GUIs
        Chapter 5: Controlling Animations
        Chapter 6: Playing and Manipulating Sounds
        Chapter 7: Working with External Resource Files and Devices
        Chapter 8: Working with External Text Files and XML Data
        Chapter 9: Managing Object States and Controlling Their Movements
        Chapter 10: Improving Games with Extra Features and Optimization
        Chapter 11: Taking Advantage of Unity Pro

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    • Book Details
      • Book Name : Unity 4.x Cookbook

        Edition : 1

        Author : Chico Queiroz , Matt Smith

        Publisher : Packt Publishing

        Category : Computers & Internet

        ISBN-10 : 1849690421

        ISBN-13 : 9781849690423

        ASIN : 1849690421

        Pages : 386

        Language : English

        Publish Date : June 14, 2013
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